The "Oddball": Super Mario Bros. 2
Most gamers link the Nintendo Entertainment System with Super Mario Bros., the way diners link salt and pepper. If you played on an NES, you probably played this game at least a few hundreds of dozen times. The game was highly regarded and well-loved by players and critics alike. So when Nintendo hinted at a sequel, anticipation and excitement was at a ridiculous high.
When it came out, everyone loved it. But a lot changed from the venerable Super Mario Bros. [1] we've been playing all this time. No princess to save? No Bowser, Koopas or Goombas? You have to pick vegetables and throw them at your enemies? It didn't matter at the time as it was (and still is) a great game and an essential for any respectable NES library. Looking back, though, it's hard not to notice that "2" veered off the path and then back onto it again with the release of Super Mario Bros. 3 and Super Mario World. Why is Super Mario Bros. 2 such a "different" game?
Not SMB2. Not Mario. |
The "Oddball": Castlevania II: Simon's Quest
Despite its challenging gameplay, most classic gamers remember playing and enjoying the original Castlevania for the NES. Konami managed to make a game about classic movie monsters entertaining. Many of the series' staples are still in place today: the whip, hearts replenishing the sub weapons, various meat products hidden in the castle walls. But when it was time to make a sequel to the original, Konami decided to try something a little different.
Nintendo Power scares your children. |
Despite the criticisms, Castlevania II: Simon's Quest is still a solid game (especially now that we have an internet to guide us through it). And it's interesting to note that while immediate sequels to Simon's Quest went back to the simpler gameplay of the original, later games in the series (such as the excellent Symphony of the Night) incorporated RPG elements back into them with greater success (and less "kneeling with crystals").
The "Oddball": Zelda II: The Adventure of Link
The Legend of Zelda, a highly-regarded game to this day, is remembered for it's successful blending of action, adventure, exploration and puzzle-solving. Zelda II: The Adventure of Link upped the action, added a healthy dose of RPG "ability-upgrading" and, if we're going to nitpick, changed the naming convention used for 99% of all "Zelda" titles (i.e. the word "Legend" is not used; a roman numeral is).
Instead of the top-down view we grew accustomed to, we were given a side-view of the action. While it lent itself nicely to deeper sword-play, it was still a jarring change for those looking for the more serene adventuring found in the first game. And for the first and only time, Link was given multiple lives - a convention usually found only in action-oriented games. Comparing it to the rest of Zelda series (even the later 3-D ones), it's hard to imagine this wasn't just some other game quickly reprogrammed with new sprites like in the case of Super Mario Bros. 2.
Hey there's Zelda. I won! Oh, wait. This is where you start the game... |
Overall, it's not hard to imagine what was going on with these "Oddball Two's". Game companies were trying something different. It's easy enough to point out inconsistencies with these titles and playfully mock them. But maybe it's better than sequels that add nothing but minor changes, cosmetic improvements and, maybe, a new hat and call it a fresh experience while charging full price.
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